I have an OpenC64MegaDrivePadAdapter that also solves this problem on real hardware, but for vice emulator users it would be a nice feature, also for real hardware users, if there was native support for the second fire button.
I played in RetroArch with the VICE emulator, and mapped a second face button to Up, so I had A and B buttons as Jump and Fire. It worked really well. I assume plain VICE could do the same thing.
Congratulations on producing such a wonderful game! Everything about this game is really really top notch. As some others have stated, I think this has a good chance at being 2023 game of the year on the C64. I can tell a good bit of time and love was put into this project so I made a $10 donation. Thanks again for showing the C64 so much love!
A great and challenging game. Even though it's January, this will be one of the candidates for game of the year 2023. I bought this game for $7 because it's worth it. I wanted to buy it for $10, but I'm taking a paycheck tomorrow, I'll add another $3. :)
Thanks for this neat game. Can I suggest a few possible improvements for a future revision?
After destroying enemies suspended from the ceiling, it's sometimes impossible to collect the coin; it would be nice if it dropped.
Bumping the character's head against an overhead platform makes him fall straight down, and some areas require pixel perfect jumps, for instance, when backtracking from the screen that leads to door 2 when the keypad has not been found yet (early on, on the left side of the map) requires jumping over a flame to a high platform; it would be nice if the engine was a bit more forgiving.
Awesome game, great graphics, wonderful music, you really did an impressive job! I really hope you’ll keep doing it! Just gave my small contribution, thanks for this jewel!
What an excellent game. I'll definitely replay this many times over the years, like I do with other great metroidvanias from Super Metroid to Axiom Verge to Tiny Dangerous Dungeons. Your game is such high quality, it's better than most commercial NES games and even some SNES games. Thank you so much for all your work!
This is a very cool game! I only just started and got the first keycard, and into the rooms where music changes for the first time, but I can already say, this is incredibly fun and playable! <3 Thank you!
Wow! What a great looking game! I just donated $5.00, this is definitely commercial quality! I hope others support your work as well. I love MINI GHOST, the PC remake that came out a few years ago, but I never finished it because I get to a point where I've explored the entire map and the door to the next level simply never opens, nor can I find a card to make it open. Anyone know what I'm missing on that game? Hopefully I'll be able to win this one, I'm looking forward to playing it on my laptop in bed for the next few nights! 8) It's always great to see new C=64 games coming out with modern sensibilities as it seems this has. Great job and I hope the bug Viata mentions can be found and fixed soon, also is it possible you could add 2 button support, 1 for jump and the other for fire & special weapon? 8)
Thanks! Regarding the second button support I'll see what can I do in v1.1. There are literally few bytes left in memory and they may be needed to fix a couple of bugs surfaced in v1.0
Great game, just finished it. I found a bug that made the game extremely easy for me: invulnerability. So, I used the Shield power twice in a row(without waiting the first to end) by mistake and it bugged out making the temporary invulnerability not temporary anymore. I don't know if that bug can be repeated by the same method, but still, just had to describe how the bug happened to help you fix it. Still, a great game and will give it another try later without using the Shield power. Btw, there was also this, but I wonder if it's because I'm using an emulator (or an emulator on Linux):
Think about the old times where we had to figure what to do in some obscure game from some obscure pirated collection without on screen tutorial AND without manual.
Very cool game. I played for a while and I am satisfied with it. As the editor of K&A PLUS magazine ( https://ka-plus.pl/en/ ) I would like to talk with you about Lester. I invite you to my email. yahwey88@gmail.com
You spotted it right! I loved it and it's the main inspiration of Lester, along with the old Konami's MSX metroidvanias. Actually this game started as a conversion attempt just to kill some time during 2020 lockdown.
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Physical edition PLEEEEEEEASEEEEEE! :)
Thank you for this great game! It really is a lot of fun! I have one small suggestion for improvement: a support for a second fire button for jumping.
Nunchuk64 solves that.
I have an OpenC64MegaDrivePadAdapter that also solves this problem on real hardware, but for vice emulator users it would be a nice feature, also for real hardware users, if there was native support for the second fire button.
I played in RetroArch with the VICE emulator, and mapped a second face button to Up, so I had A and B buttons as Jump and Fire. It worked really well. I assume plain VICE could do the same thing.
Excellent game! Keep up the good work! 👍
Bring it on! W00t!
Great game, congrats!
Congratulations on producing such a wonderful game! Everything about this game is really really top notch. As some others have stated, I think this has a good chance at being 2023 game of the year on the C64. I can tell a good bit of time and love was put into this project so I made a $10 donation. Thanks again for showing the C64 so much love!
Game looked great from BastichB's YouTube review so had to throw a few dollars your way and try it out. Looks great.
A great and challenging game. Even though it's January, this will be one of the candidates for game of the year 2023. I bought this game for $7 because it's worth it. I wanted to buy it for $10, but I'm taking a paycheck tomorrow, I'll add another $3. :)
I wonder if there will be a sequel planned? :)
Thanks for this neat game. Can I suggest a few possible improvements for a future revision?
After destroying enemies suspended from the ceiling, it's sometimes impossible to collect the coin; it would be nice if it dropped.
Bumping the character's head against an overhead platform makes him fall straight down, and some areas require pixel perfect jumps, for instance, when backtracking from the screen that leads to door 2 when the keypad has not been found yet (early on, on the left side of the map) requires jumping over a flame to a high platform; it would be nice if the engine was a bit more forgiving.
Indeed, this is about the only real bugbear I had playing through.
Awesome game, great graphics, wonderful music, you really did an impressive job! I really hope you’ll keep doing it! Just gave my small contribution, thanks for this jewel!
What an excellent game. I'll definitely replay this many times over the years, like I do with other great metroidvanias from Super Metroid to Axiom Verge to Tiny Dangerous Dungeons. Your game is such high quality, it's better than most commercial NES games and even some SNES games. Thank you so much for all your work!
This is a very cool game! I only just started and got the first keycard, and into the rooms where music changes for the first time, but I can already say, this is incredibly fun and playable! <3 Thank you!
excellent game - fantastic work - the gameplay and graphics are top notch - looking forward to what you will produce next
Wow! What a great looking game!
I just donated $5.00, this is definitely commercial quality!
I hope others support your work as well.
I love MINI GHOST, the PC remake that came out a few years ago,
but I never finished it because I get to a point where I've
explored the entire map and the door to the next level simply never opens, nor can I find a card to make it open.
Anyone know what I'm missing on that game?
Hopefully I'll be able to win this one, I'm looking forward to playing it on my laptop in bed for the next few nights! 8)
It's always great to see new C=64 games coming out with modern
sensibilities as it seems this has.
Great job and I hope the bug Viata mentions can be found and
fixed soon, also is it possible you could add 2 button support,
1 for jump and the other for fire & special weapon? 8)
Thanks! Regarding the second button support I'll see what can I do in v1.1. There are literally few bytes left in memory and they may be needed to fix a couple of bugs surfaced in v1.0
Understood! 8) I grew up with a C=64 and love the fact games are still being made.
Understood! 8) I grew up with a C=64 and love the fact games are still being made.
Great game!!!
Nice game! Tried the game on my real C64 and will for sure continue to play the game. Thanks
Thanks!
Great game, just finished it.
I found a bug that made the game extremely easy for me: invulnerability.
So, I used the Shield power twice in a row(without waiting the first to end) by mistake and it bugged out making the temporary invulnerability not temporary anymore. I don't know if that bug can be repeated by the same method, but still, just had to describe how the bug happened to help you fix it.
Still, a great game and will give it another try later without using the Shield power.
Btw, there was also this, but I wonder if it's because I'm using an emulator (or an emulator on Linux):
Thanks for the feedback. I'll try to reproduce both bugs and fix them in v1.1!
Just a question to pinpoint the issue... You were in the lower part of the green section?
Here:
However, this time I was not able to repeat that bug.
Thanks for the details! I should reproduce and fix this easily.
Hi, I've been able to reproduce both bugs and fix them for V1.1 which will roll out shortly. Thanks again for the report.
Excellent game!
You know you're getting old when you ned the manual to figure out how the EMP works ;)
Thanks!
Think about the old times where we had to figure what to do in some obscure game from some obscure pirated collection without on screen tutorial AND without manual.
Awesome game!
Thanks!
Very cool game. I played for a while and I am satisfied with it. As the editor of K&A PLUS magazine ( https://ka-plus.pl/en/ ) I would like to talk with you about Lester. I invite you to my email. yahwey88@gmail.com
My warmest greetings to you :)
Editor of K&A PLUS
Retro Chlop
Thanks. I noted your email, I'll contact you soon!
Ok 😁 Im waiting 😎
gracias por el juego
why is a day so "long" :D
Amen, it's been the 7th for like 11 hours already. I'm inpatient as well.
Different time zones perhaps
I'm comforted to know I'm not the only one going crazy waiting to hit the buy button. This game looks FANTASTIC! I already know I'm going to love it.
The wait is over ;-)
Looks awesome, awaiting release anxiously!
this looks SUPER cool, when is it coming out??
today
Chiming in with another "Lester looks fantastic and I'm super excited to play it!" My breadbin is ready!
Looks awesome, will download next sat
Looks lovely! Can't wait to download / play it!
This seems real nice!! Top visual style and looks smoooooth!
Looks very promising ! Count with C64 in publishing any preview. Best wishes and Merry Christmas !
Looking forward to this Knifegrinder! Drop me a message sometime (FB).
Registered on itch.io for the sole purpose of telling KnifeGrinder (the dev) that I can't bleeding wait.
Awesome!
You need assign this: HOLD FIRE BUTTON AND RELEASE: Activate special power
To the second button!!
Your version for Commodore of MiniGhost for MSX looks great mate!
You spotted it right! I loved it and it's the main inspiration of Lester, along with the old Konami's MSX metroidvanias. Actually this game started as a conversion attempt just to kill some time during 2020 lockdown.
Looks amazing, look forward to playing it.
Looks awesome.
Im waiting for the full version 😎
Juicy !
Can't wait!
"HOLD FIRE BUTTON AND RELEASE: Activate special power" -- you can do it also (in addition) with FIRE2.
I agree!
Looks very interesting!